Sport

In the context of computer science, „Sport“ does not refer to a specific technical term or concept. Instead, it generally represents a category of interactive applications or games that simulate sports or involve physical activities. These applications may include video games, simulations, or software related to athletic performance, training analysis, or sports management.

In a broader sense, „sport“ may also be analyzed through data-driven approaches such as analytics, statistics, and machine learning applied to player performance, game outcomes, or fan engagement. In software development, it may indicate the creation of applications that facilitate training, enhance fan experiences, or manage sports events.

However, „Sport“ itself does not have a standardized meaning within the field of computer science, distinguishing it from more commonly recognized terms.